

It should be usable immediately! (If not, try closing and re-opening RPG Maker, sometimes it doesn't refresh when adding stuff while the project's open. You can also ask about specific resources there. It's not to get people to make a whole game worth of material for free. We do have a Resource Requests forum, but that is for small requests - one enemy or a couple of character sprites, etc. png image and move it into your project's img/characters subfolder. Our MV Resource section is the best place to start looking to see what's already available for free. I put a ! at the start there, too: that marks any event using this sprite as an "object", which means it won't be offset 6 px upwards and will ignore the bush tile effect. Single-character spritesheets should have a $ symbol at the start of their name, e.g. Standard spritesheets have two rows of four character blocks. Later, when assigning the sprite in the editor, remember to uncheck the Stepping option in the bottom-left and it should work out OK. ^_^įor stuff like doors/chests that don't usually need stepping animation, you can simply focus on one column of four frames and leave the others transparent or whatever.

48 x 48 px, you can make the spritesheet whatever size you like. As long as each frame is the same size, e.g. Typically a character sprite comprises a block of 3 columns (animation/"stepping" frames) and 4 rows (facing directions down, left, right, up) for a total of 12 frames. Open a graphics editor! =P If you're unsure what to use, there are some suggestions here:
